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Linx
FAQ's |
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General
Linx Questions |
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1. |
How
do the three Linx play modes work? |
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2. |
How
do the different Linx preview modes work? |
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3. |
How
do the Linx timeline preview modes work? |
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4. |
Why
can't I see a file that I imported? |
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5. |
Why
is my Linx output stopping in the middle? |
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6. |
Why
is my Linx output looping in the middle? |
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7. |
What
types of files can be imported into Linx? |
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8. |
How
do I import files into Linx? |
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9. |
How
do I know when my Linx output is done (has reached
the end)? |
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10. |
How
can I apply one of the actions in the Movie properties
window to an individual SWF in my Linx project? |
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11. |
Can
I use Linx SWFs for CD-ROM applications? |
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12. |
How
do I add Linx SWFs to an email? |
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13. |
How
do I use Linx SWFs with Frontpage? |
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14. |
How
do I use Linx SWFs with PowerPoint? |
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15. |
Why
can't I import an image and/or audio file even
though it's on the list of Linx's supported formats? |
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16. |
How
do I replace or remove a link from an existing
SWF file? |
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17. |
How
can I get an opaque background? |
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18. |
How
can I add play controls to my Linx project? |
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19. |
How
can I change the appearance of the play controls? |
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20. |
Why
are the play controls not working for me? |
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21. |
How
can I get around the 16,000 frame limit in the
Flash format? |
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Audio
Questions |
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22. |
How
can I improve the quality of my audio? |
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23. |
Does
exporting stereo audio increase my file size? |
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24. |
Why
does my audio sound distorted? |
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SWF
Questions |
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25. |
How
do I access the variables that I put in my Linx
SWF? |
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26. |
My
Linx SWF is playing back in a larger Flash movie
at the incorrect speed. Why? |
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27. |
How
many characters can be in one variable? |
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28. |
How
can I get a link in my SWF media file to open
in a new browser window? |
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29. |
The
SWFs I create with Linx keep crashing the Flash
player. What can I do to fix this? |
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30. |
How
do I embed my swf into an html page? |
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31. |
How
can I pre-load a movie? |
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32. |
How
can I do Click & Play in html? |
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33. |
How
can I align my swf in a larger Flash movie? |
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General
Questions |
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34. |
I
can't see my files in the Open File dialog box.
What is wrong? |
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35. |
I
want to add variables to my Linx output. Is this
possible? |
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36. |
What
is the problem with exceeding 50MB of SWF Player
RAM? |
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Answers |
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1. |
How
do the three Linx play modes work? |
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When
you import a file into Linx, there are three different
available play modes:
- Play on the main timeline
- Play independently in a sprite (this is
the default mode)
- Play with LoadMovie
You must select one of the three or use the default
selection.
These play modes reflect the three different ways
Linx can place the imported fileto play in your
output SWF file and they have to do with how the
Flash player plays Flash movies. Every Flash movie
has a main timeline which represents the internal
timeline of the SWF file you are creating (this
is not the same as the physical Linx timeline in
the Main window). You can place SWFs onto the main
timeline for playback.You can also play SWFs in
a sprite which is in the SWF file you are creating,
but is independent of the main timeline. And you
can also load external SWFs into your project (SWFs
played with LoadMovie are also independent of the
main timeline).
No matter which play mode you select for a SWF
you import into Linx, it will appear in the preview
pane of the Main window and it can be moved, resized
and cropped in the preview pane.
What is the main timeline? The "main
timeline" represents the internal timeline
of the SWF file you are creating and it is not
the same thing as the physical timeline that appears
at the top of the Main window. Files played using
the main timeline play mode or played with LoadMovie
will stream when posted on the Web (this is not
an issue for files played locally) as opposed to
files played independently in a sprite, which do
not stream (they preload and must download completely
before they start to play). The important thing
to keep in mind is that any actions in a file played
on the main timeline will affect the entire project
you are creating. For instance, if there is a stop
action at the end of a file you import to play
on the main timeline, it will stop the entire project
when the Flash player reaches that stop action.
For this reason, the default play mode for imported
files in Linx is to play in a sprite, but you can
easily change the default play mode in the Options
window.
Keep in mind that all the files you have imported
will appear on the Linx timeline in the Main window,
but that timeline is not the same as the internal "main
timeline" of the SWF file you are creating.
Linx's three play modes each have different characteristics
and can be used for different purposes based on
what you are trying to create. (Keep in mind that
certain features in Linx and certain types of SWFs
that you may import require specific play modes
for them to work. This is documented in the help
file.)
- Play on main timeline: This option
will cause imported files to be played on the
main timeline (the "main timeline" represents
the internal timeline of the SWF file you are
creating and it is not the same thing as the
physical timeline that appears at the top of
the Main window). Files played on the main
timeline will stream when posted on the Web
(this is not an issue for files played locally).
You should be aware that any actions in a file
played on the main timeline will affect the
entire project you are creating. For instance,
if there is a stop action at the end of a file
you import onto the main timeline, it will
stop the entire project when the Flash player
reaches that stop action. Likewise, if there
is a loop at the end of the file, it will cause
your whole movie to loop and so on. You may
remove the stop or loop actions from the last
frame of an imported Flash file using the "remove
stop/loop action from last frame" options
in the Play tab of the SWF Properties window.
Files played on the main timeline will appear
in the Linx timeline and preview pane of the
Main window and can be moved, resized and cropped
in the preview pane.
- Play independently (sprite): This
option will cause imported files to be played
independently in what is known as a sprite.
This is the default option (though the default
option can be easily changed in the Options
window). While files played in a sprite are
incorporated into the SWF file you are creating
(they are not external), they do not affect
any other file in your Linx project they
play independently. This means that if those
files loop or contain stop actions, those actions
will only affect that file, and not the main
project or any other files in the project.
You should be aware that files played independently
in a sprite do not stream when posted on the
Web, they preload - which means they must download
completely before they begin to play (this
is not an issue for files played locally).
This is fine for small files, like still images
or text effects, however, it may be an issue
with larger Flash files, such as video and
audio, because the end user will have to wait
for the entire SWF to download before it starts
to play. Another thing to keep in mind is that
certain features in Linx can only be applied
to files set to play independently in a sprite
- such as the mouse over option. Files played
independently in a sprite will appear in the
Linx timeline and preview pane of the Main
window and can be moved, resized and cropped
in the preview pane.
- Play with LoadMovie: This option
will cause imported files to be played using
LoadMovie. This method can be used to load
external SWFs into your project. Files played
using LoadMovie will stream when posted on
the Web (this is not an issue for files played
locally). This can be a useful way to play
Flash video and audio files that you want to
stream because they will not stream when played
independently in a sprite. Loading files into
your project is also an excellent way to get
around Flash's 16,000 frame limit and the problems
associated with very large Flash files (for
more information on these issues go here).
You can load an unlimited number of SWF files
into your project. Files played with LoadMovie
will appear in the Linx timeline and preview
pane of the Main window and can be moved, resized
and cropped in the preview pane. However, files
played with LoadMovie are not included in your
Linx output itself, so you need to remember
to have those other files available in the
directory you specified, when you want to play
your output.
You may change the play mode of a SWF in Linx at
any time in both the SWF properties window and
by right clicking on the SWF in the Linx timeline
and selecting the option you want. You can change
the default play mode settings of imported files
in the Options window. |
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2. |
How
do the different Linx preview modes work? |
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Linx
has a very useful preview feature which enables
you to view your project in a preview pane located
at the bottom of the Main window. In the preview
pane you can move, scale and crop any SWF you select
in the timeline.
To access the move, scale and crop options for
the preview pane, you need to activate the Preview
mode that you desire. There are four different
preview modes that you can set:
- Preview scale mode: This mode can
be used to move and scale a file selected on
the Linx timeline of the Main window. When
you select Preview scale mode, a scaling guidelines
rectangle will appear in the preview pane superimposed
on any SWF you select in the Linx timeline,
so you can scale and reposition it. To scale
the SWF, simply drag the guidelines by placing
your mouse on one of the 8 scaling markers
located along the edges of the scaling guidelines
rectangle and then clicking and dragging. You
can also move the entire rectangle by placing
your mouse in the center of the rectangle and
then clicking and dragging.
- Preview crop mode: This mode can
be used to crop a file selected on the Linx
timeline of the Main window. When you select
Preview crop mode, a cropping guidelines rectangle
will appear in the preview pane superimposed
on any SWF you select in the Linx timeline,
so you can crop it. Cropping enables you to
select only the portion of your SWF files that
you want to view. To crop a selected SWF, simply
drag the guidelines by placing your mouse on
one of the 8 cropping markers located along
the edges of the cropping guidelines rectangle
and then clicking and dragging.
Preview scale mode and Preview crop mode are
mutually exclusive, so you can only have one
or the other selected at any given time.
- Auto Preview: This option will
cause Linx to automatically generate a new
preview of your output any time you change
any setting or characteristic of your project.
This can be very useful to immediately see
the results of your changes, but it can also
make it difficult to work on your project,
if you need to change many things before previewing.
You can change the preview mode by clicking on
the Preview Mode toggle buttons in the toolbar
or by selecting the Preview menu item. |
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3. |
How
do the Linx timeline preview modes work? |
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Another
useful mode to be aware of has to do with the way
you can view your project in the Main window preview
pane by clicking on the Linx timeline. When you
click on the top of the timeline you will see your
project in the state it was in the last time you
previewed it. There are two modes that the timeline
will use to preview your work. The way your files
will preview depends on which play mode is assigned
to the file.
- Timeline play mode: When you toggle
this button on (highlighted) Linx will begin
playing your project in the preview pane from
the point in the timeline that you click on.
- Files that are played with the main
timeline play mode will preview from the
point at which you click on the Linx timeline.
- Files that are played independently
in a sprite will always preview from the
beginning of those files no matter where
you click in the Linx timeline (because
they exist independent of the main timeline).
- Files that are played with LoadMovie
will not appear if they are placed on the
Linx timeline before the point on the Linx
timeline that you click on (because the
file has not actually been loaded yet).
- Timeline pause mode: If you toggle
the Timeline play mode to off (not highlighted)
then Linx will be in Timeline pause mode. In
this mode Linx will display the frame of your
project in the preview pane that you click
on in the main timeline
- Files that are played with the main
timeline play mode will always preview
correctly.
- Files that are played independently
in a sprite will always display the first
frame of those files no matter where you
click in the Linx timeline (because they
exist independent of the main timeline).
- Files that are played with LoadMovie
will not appear (because the file has not
actually been loaded until it plays through
and is loaded with the LoadMovie action).
Timeline play mode and Timeline pause mode are
mutually exclusive (you can only have
one or the other selected).
You can change the Timeline preview mode by clicking
on the Timeline play toggle button in the toolbar
and by selecting the Preview menu item. |
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4. |
Why
can't I see a file that I imported? |
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Linx
orders your layers from top to bottom. In other
words, the files in layers that are above files
in layers below them will appear above those layers.
So if a file is not appearing it could be that
you have covered it with another file. |
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5. |
Why
is my Linx output stopping in the middle? |
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If
you have a file set to play in the "Play in
the main timeline" mode any actions in that
file will affect the entire project you are creating.
For instance, if there is a stop action at the
end of a file you import onto the main timeline,
it will stop the entire project when the Flash
player reaches that stop action. You may remove
the stop actions from the last frame of an imported
Flash file using the "remove stop action from
last frame" option in the Play tab of the
SWF Properties window. |
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6. |
Why
is my Linx output looping in the middle? |
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If
you have a file set to play in the "Play in
the main timeline" mode any actions in that
file will affect the entire project you are creating.
For instance, if there is a loop action at the
end of a file you import onto the main timeline,
it will loop the entire project when the Flash
player reaches that loop action. You may remove
the loop actions from the last frame of an imported
Flash file using the "remove loop action from
last frame" option in the Play tab of the
SWF Properties window. |
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7. |
What
types of files can be imported into Linx? |
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Linx
can import virtually any SWF file, including files
produced by Wildform Wild fx, Macromedia
Flash and third party Flash software. Linx can
also directly import .mp3 and .wav audio files
as well as the following image files: .jpg, .gif,
.png, .bmp, .psd, .tif, .pic, .tga. |
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8. |
How
do I import files into Linx? |
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To
import files into Linx you have five options:
- you can drag the files directly onto the
timeline. A new layer will be created when
you do this
- you can drag the files into the library
and then drag them onto the timeline
- you can select File>Import from the menu
- you can select Import from the menu and
choose the import play mode you desire
- you can right click on the timeline and
select "Import File"
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9. |
How
do I know when my Linx output is done (has reached
the end)? |
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Linx
adds a single variables to your output automatically.
This is the variable WF_LINXDONE. On the first
frame of your Linx output the variable WF_LINXDONE
= 0. On the last frame of your Linx output, the
variable WF_LINXDONE=1. In this way you can easily
determine when your Linx output has finished playing. |
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10. |
How
can I apply the settings in the Movie properties
window to an individual SWF in my Linx project? |
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If
you want to apply any of the settings available
in the Movie Properties window to an individual
SWF you can always open a new Linx project and
save out a single SWF with the movie properties
that you want to create and then import that new
file into another Linx project. |
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11. |
Can
I use Linx SWFs for CD-ROM applications? |
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Yes,
you can use Linx to create SWFs for CD Rom applications.
However, there are certain issues that you should
consider. Because of the way Flash works, when
you have a SWF on CD, the Flash player loads the
entire file into memory before it starts to play.
So, depending on your computer's speed, ram, CD
player speed, etc. your performance may vary. Consequently,
we suggest not creating files larger than 10-25MB
for use on a CD Rom. If you want to have larger
files, we suggest breaking them up and loading
one after the previous one is finished and unloaded.
Linx will allow you to play your SWFs using Load
Movie by using the play with LoadMovie play mode.
Also, for Macs, you need to allocate enough RAM
to your projector. When preparing a CD-ROM, the
projector file needs to be allocated it's own size
plus the biggest Linx file plus a couple of extra
MB to be on the safe side. When the HFS volume
is burnt onto CD it will inherit the memory settings
you've specified.
Linx can output projector files for both Windows
and Mac (File Tab).
Note: The Mac projectors created by the
Windows version of Linx must be expanded on a Mac
user's computer prior to playing. |
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12. |
How
do I add Linx SWFs to an email? |
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In
the file tab of the Movie Properties window in
Linx is an "Export E-mail" checkbox.
If you select this, Linx will automatically output
a text file with the html code you need to embed
in an html email editor (such as Outlook Express). |
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13. |
How
do I use Linx SWFs with Frontpage? |
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Open
the html file in FrontPage where you want to insert
your Linx SWFs file. (Make sure that this html
file is in the same folder as the Linx .SWF file.)
Select Insert>Advanced>HTML from the FrontPage
Main Menu.
Paste the code above you have copied, paste it
into the HTML Markup window, and click OK
Change to the HTML tab in FrontPage. Your HTML
code should be inserted into your web page:
Be sure to save the page in the same directory
as the .swf that you are embedding. Your .HTML
and .SWF files must be in the same folder, in order
for your Linx movie to play. (FrontPage needs to
know where the .swf is before it can display it,
and if nothing else is specified it will look in
the same directory as the source file.)
To see your Linx movie playing, change to the Preview
tab in FrontPage. |
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14. |
How
do I use Linx SWFs with PowerPoint? |
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Create
your SWFs in Linx. Make note of the output SWF
movie dimensions located in the Linx Movie properties
window. In this case we will assume that our output
SWFdimensions are 200x150 (w x h).
Bringing your Linx SWFs file into PowerPoint:
- Open PowerPoint and create a new slide.
- From your Main Menu bar select View>Toolbars>Visual
Basic.
- From the Visual Basic Toolbar, select the
'Control' Toolbox icon and open the 'Control'
Toolbox. Choose the More Controls icon and
scroll down the list to Shockwave Flash Object.
- Draw out a rectangle on your slide to any
dimension.
- Right-click on the rectangle you have just
drawn and select Properties. This opens a list
of Movie properties.
Embedding your SWFs:
To embed your SWFs, make the following changes
in the Properties box:
- EmbedMovie: change this value to True
- Height: change this to the correct dimension
of your Linx movie, in this case 150
- Width: change this to the correct dimension
of your Linx movie, in this case 200
- Loop: change to False (unless you want your
SWFs to loop, in which case leave as True)
- Movie: type in the absolute path of your
.swf movie
Viewing your SWFs:
To view your SWFs, select Slide show>View show
from the Main Menu. Your Linx SWFs will play on
the slide you placed it on. |
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15. |
Why
can't I import an image and/or audio file even
though it's on the list of Linx's supported formats? |
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You
should make sure you have the complete "recommended" install
of the free Quicktime Player. |
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16. |
How
do I replace or remove a link from an existing
SWF file? |
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You
cannot exactly remove or replace a link from an
existing SWF, but you can lay a new transparent
SWF over any portion of an existing SWF. To add
a transparent SWF right click on an empty space
in the Linx timeline and select "Insert transparent
SWF. The transparent SWF will appear on the Linx
timeline where you right-clicked it. You may scale
and move this transparent SWF however you want
using the Preview scale mode, or with the settings
in the Appearance tab of the SWF Properties window.
To remove a link, just leave the transparent SWF
on top of the existing link and it will block the
link from being activated. To replace a link, in
the "Mouse Events" tab of the SWF Properties
window you can add a new link or mouse event to
the transparent SWF. |
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17. |
How
can I get an opaque background? |
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To
add an opaque background, insert an opaque SWF.
You do this by right clicking on an empty space
in the Linx timeline and selecting "Insert
opaque SWF". The opaque SWF will appear on
the Linx timeline where you right-clicked it. You
may scale and move this opaque SWF however you
want using the Preview scale mode, or with the
settings in the Appearance tab of the SWF Properties
window. |
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18. |
How
can I ad |