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How to animate an object with WildPresenter Lite
This tutorial applies to WildPresenter Lite 2+.
Introduction
This is a very basic tutorial to help animate an object with WildPresenter. WildPresenter contains a great number of features that are not covered here. Instructions on how to use these features are located in the help file of WildPresenter.
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Getting Started
Important Note: In order to apply an animation to an object, that object must be in either the Preload Play Mode or the Load External File Play Mode. Animations will not work with objects set to the Stream Play Mode. An object's play mode is shown and can be changed in the Object Settings window, Play tab.
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Animation In & Out Parameters
WildPresenter has a very useful animation feature with 171 installed animations. You may apply both an "Incoming" and "Outgoing" animation to any object.

Select an object to animate by clicking on that object on the WildPresenter stage or on the timeline.

Open the Animation tab in the Object Settings window.
To select an animation pick one from the drop down list.
  • Number of frames: Here you enter the number of frames you wish the animation to last for. The default is 12 frames.
  • Number of frames to hold Incoming Animation: If you have selected both an incoming and outgoing animation then you can also specify a number of frames to hold the incoming animation prior to beginning the outgoing animation. The default is 0 frames.
  • Loop Animation: If you want your animation to loop, check the "Loop Animation" box. Loop animation applies to either or both incoming and outgoing animations when they are set.
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Sequencing Animations
There are two Sequencing animations, "Combination" and "Sequence", that let you combine multiple animations into a single animation or sequence a number of animations to play one after the other.
You can also customize many of the animations to create an unlimited number of new animations.
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Custom Animations
To create a custom effect you must first select a customizable effect from the effects list. Customizable animations have an asterisk (*) at the end of the animation name. Once you have selected a Custom effect, you may click on the "Custom" button which will bring up a customization window that will allow you to change settings.
To customize an animation, simply change the values you wish to update, and when you are ready click the "Apply" button if you wish to keep the custom values window open, or the "OK" button if you wish to apply the settings and automatically close the window.
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Saving a New Animation
Once you have changed the settings of a customizable animation you can save it as a new animation. If you want to save the customized animation as a new animation select the "Save" button. This will open the naming window.
Enter the name you wish to use and click "OK".

If you later wish to delete this new effect, you can use the 'Delete' button.
To loop check the Loop Animation box.
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Conclusion
We have now covered everything necessary to animate an object with WildPresenter. You can do much more with WildPresenter and other tutorials will cover these subjects. The WildPresenter help file also addresses these topics.
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