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| How
to animate an object with WildPresenter Lite |
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| This
tutorial applies to WildPresenter Lite 2+. |
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| Introduction |
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| This
is a very basic tutorial to help animate an object
with WildPresenter. WildPresenter contains a
great number of features that are not covered
here. Instructions on how to use these features
are located in the help file of WildPresenter. |
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| Getting
Started |
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| Important
Note: In order to apply an animation to an object,
that object must be in either the Preload Play
Mode or the Load External File Play Mode. Animations
will not work with objects set to the Stream
Play Mode. An object's play mode is shown and
can be changed in the Object Settings window,
Play tab. |
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| Animation
In & Out Parameters |
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WildPresenter
has a very useful animation feature with 171
installed animations. You may apply both an "Incoming" and "Outgoing" animation
to any object.
Select an object to animate by clicking on that
object on the WildPresenter stage or on the timeline.
Open the Animation tab in the Object Settings
window. |
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| To
select an animation pick one from the drop down
list. |
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- Number of frames: Here
you enter the number of frames you wish the
animation to last for. The default is 12
frames.
- Number of frames
to hold Incoming Animation: If
you have selected both an incoming and
outgoing animation then you can also specify
a number of frames to hold the incoming
animation prior to beginning the outgoing
animation. The default is 0 frames.
- Loop Animation: If
you want your animation to loop, check the "Loop
Animation" box. Loop animation applies
to either or both incoming and outgoing animations
when they are set.
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| Sequencing
Animations |
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| There
are two Sequencing animations, "Combination" and "Sequence",
that let you combine multiple animations into
a single animation or sequence a number of animations
to play one after the other. |
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| You
can also customize many of the animations to
create an unlimited number of new animations. |
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| Custom
Animations |
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| To
create a custom effect you must first select
a customizable effect from the effects list.
Customizable animations have an asterisk (*)
at the end of the animation name. Once you have
selected a Custom effect, you may click on the "Custom" button
which will bring up a customization window that
will allow you to change settings. |
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| To
customize an animation, simply change the values
you wish to update, and when you are ready click
the "Apply" button if you wish to keep
the custom values window open, or the "OK" button
if you wish to apply the settings and automatically
close the window. |
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| Saving
a New Animation |
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| Once
you have changed the settings of a customizable
animation you can save it as a new animation.
If you want to save the customized animation
as a new animation select the "Save" button.
This will open the naming window. |
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Enter
the name you wish to use and click "OK".
If you later wish to delete this new effect,
you can use the 'Delete' button. |
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| To
loop check the Loop Animation box. |
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| Conclusion |
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| We
have now covered everything necessary to animate
an object with WildPresenter. You can do much
more with WildPresenter and other tutorials will
cover these subjects. The WildPresenter help
file also addresses these topics. |
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