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Combine Your Wild FX Text Effects & Create a Mouseover Button in the Wildform Linx Flash Editor
Contents
Download the Windows projector file of the SWF created in this tutorial. (466kb download.) If you have Wild FX and Linx, you can follow along as you read through the tutorial.
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Introduction
The Wildform Linx Flash Editor is a very easy way to combine, edit and manipulate any Flash (SWF) file so you can create amazing Flash files without knowing Flash. Because Linx lets you import (or drag and drop) any type of Flash SWF file, you never have to use `Load Movie' or other complicated actionscript programming. With Linx you can import and combine Flash text effects made in Wildform Wild FX (or any other SWF files made from any third party Flash tool).

This basic tutorial will show you how to create your text effects in Wildform Wild FX and combine them in Wildform Linx. The tutorial presupposes no knowledge of either Wild FX or Linx. It will show you how to create the file displayed here:
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Creating Your Text Effects in Wild FX
Creating text effects in Wild FX is easy. Simply open Wild FX, type in your text in the text field box, select an effect and click preview. If you like the effect, click "save" and save your effect out to a folder.

First I am going to create my effects:
Text Wild FX Effect Font Font Size
"Create Stunning Effects in Wild FX" F4-Quill (#253) Arial, Bold 24 point
"Combine Your Effects in Linx" F4-YellowFlameTrail (#302) Arial, Bold 24 point
"Dazzle Your Viewers" F4-HSThompson (#287) Arial, Regular 16 point
"Impress Your Clients" F4-Sagan Nova (#270) Arial, Regular 16 point
"It's Easy" F4-Matrix rainbow (#226) Arial, Regular 20 point
No more Load Movie with Linx!
If you are already using Wild FX, you may know that "F4" indicates a Flash 4 effect and "F3" indicates a Flash 3 effect. The Flash 4 effects (just like any SWF that is published as Flash 4, 5 or 6) cannot be directly imported into Macromedia Flash--you have to use "Load Movie" action. However, with Linx you don't have to worry about what kind of Flash file your text effect is, because Linx imports every type of Flash file.
Creating Text Effects for my Mouseover Button
Next, I am going to create two effects identical in every respect except for their color. These will be used for creating the "Play again" mouseover button. I am also going to choose a very simple text effect for this button, and I am going to check the "sync letters" box in Wild FX so that all the letters appear simultaneously. I am doing this because I really just want to have the text, not an animated effect, and the simpler effects are usually smaller in file size. Whenever I just want to get text without an animation, I use the "typewrite" effect.
Text Wild FX Effect Name Font Font Size Text Color
"Play Again " F3-Typewrite (#110) Arial, Bold, Italic 12 point   Yellow
"Play Again " F3-Typewrite (#110) Arial, Bold, Italic 12 point   Red
I am now ready to bring my effects into Linx.
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Getting Started in Linx: Choosing An Output Path for Your Project File
When you launch Linx you will see the main window where you import, layer, edit and preview the project you are creating. This is the window you will use the most. One of the first things you need to do when beginning a Linx project is to choose an output name and path for the SWF you are creating. If you have not entered one, you will be prompted by Linx to create one. You can also enter this name and path in the File Tab of the Movie Properties Window. (The Movie properties window allows you to set properties for your entire project. The settings applied in this window will apply to the entire SWF file that you output from Linx.) To launch this window, go to the "View" menu and open the "Movie Properties" window.
Linx Movie Properties Menu
I am going to label my output file "Linx_and_Wild FX_Tutorial.swf".

Next, I am going to save the settings file I am creating. The settings file saves all the settings and characteristics of your Linx project. You will want to save this file often as you go along, so you don't lose any of your work by mistake. In the "File" menu, selecting "Save Settings" will call up a dialog box in which you can label the name of your .lnx file. I am also going to call this file, "Linx_and_Wild FX_Tutorial_1.lnx".
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Setting A Background Color for your Files
All Wild FX effects will import into Linx with a transparent background, no matter what the color of the background that you set in Wild FX. You can set a new background color for your Linx project in the Files tab of the Movie Properties window. I am going to change the background color for my final SWF to blue.

While I am in the Movie Properties window, I am also going to set the dimensions of my SWF file to 350x250.
Linx Movie Properties Window
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Importing Your Wild FX Files into Linx
Next, I am going to import my first Wild FX text effect file, "CreateStunningEffects.swf" into Linx. Under the "Import" menu, I select "Import File". The file will appear on the timeline in Linx's main window. You may also import your file by dragging the SWF file from your hard drive and dropping it onto the timeline. (There are several other ways to import files but these are two easy and obvious ways.)
Three Ways an Imported File Can Play on the Timeline
There are three different "play modes" that you can choose from your SWF file. These affect the way the Flash player will play your SWF. You must select a "play mode" for each SWF you import. The three modes are "Play on the main timeline", "Play with LoadMovie", and "Play independently (in a sprite)", which is the default setting. Files played in a sprite do not affect the other files in your Linx project. (You can change the default in the Options window.)

In this tutorial we are going to use the default setting and not worry about the other modes. This sprite mode works fine for smaller files such as the text effects SWFs we are importing here, but if you plan on bringing larger SWFs, such as audio and video SWFs into Linx, you will need to familiarize yourself with the different play modes. (Consult the Quick Start Guide in your Linx Help File to learn more.)

Files played with any of Linx's three play modes will appear in your Linx timeline and in the Main window preview pane and can be moved, resized and cropped in the preview pane.
Linx Timeline
Previewing My File
Before I do anything else, I want to see the Wild FX effect I just imported. To do so, I go to the "Preview" menu and select "Preview SWF" (or I can press ctrl>P on my keyboard.) The Wild FX effect I just created will play in the preview pane of Linx's main window. Please note that every time you make a change in Linx you must generate a new preview in order to see the changes you have just made, unless you turn on the "Auto Preview" mode. You may turn on "Auto Preview" from the Toolbar, or by going to the "Preview" menu and selecting "Auto Preview".
Linx Preview Window
Next, I am going to import the "CombineYourEffectsinLinx.swf" Wild FX effect I created. This time, I'll simply grab the SWF from the folder on my desktop and drag it onto the timeline in Linx. The SWF will appear on a different layer in Linx.
Combining Text Effects in Linx
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Combining Your Wild FX files in Linx
Now I want to arrange my two text effects SWFs differently in my project file. The first step I want to take is to label my layers.
Labeling Layers
To label a layer, simply double click on the layer and type in the name you desire. This helps in organizing your project - especially as it gets more complex.
Combine Your Text Effects Layer
Moving SWFs in "Preview Scale Mode"
Next, I want to move these effects. You can do this in two ways. One way is to turn on the "Preview Scale Mode" by clicking the "Preview Scale Mode" icon in the toolbar (or from the Preview Menu select "Preview Scale Mode".)
Click on the SWF that you want to move. Notice that a box with a cross in it will appear in the preview window over the SWF you have selected. You may then drag that SWF in the preview window wherever you like. (You can also scale it in the preview pane or rote and skew it in the SWF properties window.) I am now going to move the "Create Stunning Effects in Wild FX" above "Combine Your Effects in Linx" by dragging them with my mouse.
Create Stunning Effects Layer
Moving SWFs in the SWF Properties Window
If you want align your files precisely, under the "View" menu, open the "SWF Properties Window", and go to the "Appearance Tab." Here you can adjust a number of settings for the SWFs on your Linx timeline.

To activate a SWF to apply settings to it, you simply click on the SWF in the timeline.

In this case I am going to click on my "CreateStunningEffects" SWF in my timeline and then in the "SWF Properties Window" click the "Appearance Tab" and then adjust the "Translate X" and "Translate Y" settings so that the two effects are perfectly aligned.
Linx SWF Properties Window
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Moving Your Files on the Timeline
Currently my two SWFs are playing simultaneously. Now, I want these effects to appear in my movie one after the other. All I need to do is to select a file and drag it to the frame on my timeline at which I want it to begin playing.
Moving SWF Files on the Timeline
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A Review: Laying Out Your Remaining Files
Now I am going to import my remaining Wild FX effects into Linx in the same manner I did above:
  1. Import my files (Import Menu -> Import File)
  2. Preview my files (Preview Menu -> Preview SWF)
  3. Label my layers (Double Click on the Layer Title)
  4. Move each SWF to where I want them (Preview Menu -> Preview Scale Mode, click on SWF, and drag it in my preview window, or fill in the X and Y Translate boxes in the Appearance Tab of the SWF Properties Window.)
My timeline now looks like this:
Laying Out Files in Linx
  1. Finally, I am going to move my SWFs on the timeline so that they start playing when I want them to. (Click on the SWF in the timeline and drag it to the frame you want it to start on.)
My timeline now looks like this:
Linx Timeline
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Creating a Mouseover Button in Linx
Next I am going to create a mouseover button using the "Play Again - Yellow.swf" I have already placed on my project. To create a rollover, I highlight the "PlayAgainYellow.swf" in my timeline, and open the SWF Properties Window (View Menu -> SWF Properties Window) to display the properties of PlayAgainYellow.swf.

In the SWF Properties Window, I click on the "Mouse Events Tab". At the bottom of the tab are the "On Mouse Over Options". Checking the "Add Mouse Over" box, I select the SWF file I would like to appear when my user moves his mouse over the PlayAgainYellow.swf. I am going to select "playagainred.swf".
Mouseover Options
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Adding an 'On Click Link' to Your Mouseover Button
I am now going to insert an `On Click' link in this mouseover button. Linx gives me the option to link to an external web page, another SWF, or any frame in my Linx movie. In this case I am going to link to the beginning of the movie itself. I want my movie to start again when my viewers click the "Play again" button.

In the On Click Options section above, I check the "Add on click" box and select "Jump to frame". This option will cause your movie to jump to another frame that you specify when the specified SWF is clicked on.

In the Target field specify the name of the SWF you want to jump to. The name of the SWF is the same as the name that appears in the "Name" field at the top of the SWF properties window when that SWF is selected. By default the name is the name of the file minus the .swf extension.

In the frame field specify the frame you want the to jump to. If the target is blank then the frame number is for the main timeline.

I am not going to specify a target, because I want the button to jump back to the first frame of my entire movie.

To ensure that your movie will play again from the very beginning you need to insert a blank frame. (This is because of the way Flash works - if you want files in sprites to play correctly from the beginning, you need to jump to a frame before the sprite begins.) To do this select all of the layers on your timeline by using your mouse and holding down the Shift key on your keyboard. Then right click and select "Insert Frames".
Deleting Layers in Linx
Then select "Insert 1 Blank Frame".
Inserting Frames in Linx
You will now see a blank frame at the front of each of the layers on your timeline. Your mouseover button and link should now work if you preview your file.
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Adding Fades to your Files in Linx
The last thing I am going to do is to add a "fade in" to my "play again" button. To add a fade to your file simply select your desired SWF by clicking on it in the timeline, then open the SWF Properties Window and click on the "Play" tab. In the "Play Options" section check the "Image Fade In" box and designate the number of seconds you want the fade in to take.
Adding Fades in Linx
Please Note: Using image fade in and/or image fade-out with certain SWFs set to the main timeline play mode may result in increasing file size. This increase in file size is most notable with Wild FX's Flash 3 effects. If this occurs you may want to use either the sprite or LoadMovie play modes. As we are using sprite mode in this tutorial we do not need to concern ourselves with this. But it is worth keeping in mind for other projects.
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Exporting Your Finished File
I am now ready to export my final file. Linx offers a number of additional export options that can assist you in the deployment and distribution of your Linx encoded SWF files.

You may export your final SWF by clicking the "Export SWF" button in the File Tab of the Movie Properties Window, or you may click the "Export SWF" icon in the toolbar.
Linx Export Button
To play your exported SWF, click the "Play Output" icon in the toolbar.
 
Linx Play Output Button
Export HTML
If you wish to deploy your SWF in a web page, you may select "Export HTML", which will produce an HTML file with the code to embed the SWF in a web page. Simply copy that HTML into whatever page you wish.
Export E-mail
If you want to send your output SWF file in an email, select this box. Linx will automatically output a text file that can be cut and pasted into an html e-mail editor, such as Outlook Express. The text file will be named according to the following format: swfoutputfilename_email.txt.

Linx will also output both Windows and Macintosh projector files. These can be very useful for deploying your Linx output on CD and for other methods of offline distribution. Projector files contain the SWF output and player together, so you can be certain that the viewer does not need any additional players to view the files.
Export Win Projector
Selecting this box will cause Linx to export your SWF as a Flash projector file for Windows (an .exe file).
Export Mac Projector
Selecting this box will cause Linx to export your SWF as a Flash projector file for the Mac (an .hqx file). The .hqx file created by Linx must be expanded on a Mac user's computer prior to playing.
Linx Export HTML, Linx Export Email options
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Conclusion
We have now covered everything necessary to make the SWF file included in this tutorial. You can do much more with Linx including adding images, audio, and even video to your text effects. Future tutorials will cover these subjects. The Wildform Linx help file also addresses these topics.

Enjoy your work with Linx and Wild FX. If you come up with anything you would like to share, please feel free to email us and we may feature your work in our gallery.
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