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| Load,
Unload and Chain Wild FX Flash Text
Effects in Macromedia Flash 5 |
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Introduction
While it's easy to make exciting
animations and text effects in Wild FX,
it's often not clear how best to incorporate
them in your larger Flash project. The
Wild FX Help and website explains conceptually
how to load your Wild FX .swf into a
movie clip and set its attributes with
Actionscript. This is fine if you are
very comfortable with Actionscript. However,
many of us designers find the scripting
does not come naturally to us. So here's
a little step-by-step tutorial. In it
we will sequentially load and unload
Wild FX swfs into a larger Flash 5 movie.
Contents
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| Goal |
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| Objectives
and Assumptions |
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| This is a simplified, general tutorial
that will however teach you some basic
concepts in a hands-on manner. It demonstrates
how to use a timer to unload an Wild
FX effect at a certain time, and also
how to use a variable to unload an effect
and load another in its place. We'll
also take a moment to show why using
movie clips with Wild FX effects is so
superior to using levels. And finally
we'll quickly change the x and alpha
of the effect in a simple way. Since
Wild FX incorporates both Flash 3 and
Flash 4 effects, our tutorial will use
one of each so you can see how it goes! |
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| Part
1 |
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| Making
the Wild FX Effects |
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Let's start in Wild FX:
- Open it, and type in whatever text
you like. For this example, I used
the text "Flash Rules," and I chose
a Flash 3 effect, All in One.
- The easiest way to position your
animation in your final Flash project
is to make the Wild FX file the same
dimensions as your larger Flash movie.
So before you go any further, go
to the Movie panel and set the width
and height to be the same as the
final Flash movie, 550 and 400.
Also, it helps to set the background
color to match that of your Flash
movie as well, although it's not
strictly necessary. Select whatever
font and size you prefer. Just make
sure it fits in the movie window!
Click Preview to ensure no
part of your text disappears off
the stage during the effect.
- This is a thinking step: Where
within my final Flash movie will
my Wild FX animation go? I took a
look at my final design. As with
all Flash projects, it often easier
to start with a rough sketch of the
end of the animation and work backwards
to get there. So look at your final
Flash design, using the ruler in
Flash, and find the x and y positions
for your animation. To some extent
where your animations end up depends
on the particular Wild FX effect
you choose. Use guides in Flash to
help you. But draw out or visualize
the completed effect; this helps
a lot. Remember, Flash doesn't place
or measure these animations from
the center of the text, but from
the upper-left hand corner. Wild
FX does the same.
- Set the x pos and y pos positions
in the Wild FX Font panel
to 20 and 20. This
sets the upper-left hand corner of
the text at 20, 20 in the animation
when you save it. And this is where
it appears when it loads into the
final Flash movie.
- Click Preview to look at
your animation. Neat, huh? To make
it possible to open the Flash 3 effect
later, clear the protect swf checkbox.
And, for purposes of the tutorial,
also clear the loop output checkbox.
Click Save As to save it to
your Desktop. Name it ani1.swf.
- While we're here, let's make the
Flash 4 effect. I used the same text,
but chose the effect, Alpha Scan.
Set the x and y pos to 220 and 190.
Again, clear the protect swf and loop
output checkboxes. Save As ani2.swf to
your Desktop.
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This tutorial was written
by FR Elkins.
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| ©2007
Wildform, Inc | Policies | Contact
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| ©2010
Wildform, Inc | Policies | Contact
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| Wildform
provides a 100% satisfaction guarantee on all our Flash software.
If you are not completely satisfied with our Flash multimedia software
for any reason you may request a refund within 15 days
of purchase.
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