 |
 |
   |
 |
|
| Load,
Unload and Chain Wild FX Flash Text
Effects in Macromedia Flash 5 |
 |
 |
| Contents
|
 |
 |
 |
| Part
3 |
 |
| Movie
Clips |
 |
|
Open Flash 5:
- Create a New movie. Modify
Movie if needed to make it 550 by 400 pixels
in size, and set the background
color to be the same as you used
when making your Wild FX animations.
- Click Window, point to Panel
Sets, and choose Default
Layout so that all the tools
and palettes you might need are
handy. Save this movie to your Desktop as loadtest.fla.
- Create a new movie clip and name
it empty. Drag it onto the
stage, and type empty_clip in
the Name field on the Instance tab
of the Instance panel.
- Right-click or control-click empty_clip.
In Flash 5, one frame movie clips
loop. So we can simply add our actions
to empty_clip and it will loop by
itself. Choose Actions from
the context menu. The Object Actions dialog
box opens.
- Since we want this movie clip to
load ani1.swf when it loads, we need
to add an OnClipEvent (load) action.
You can either drill through all
the icons in the left-hand pane of Object
Actions to choose, or you can
click the arrow on the upper right-hand
corner of the dialog box and select Expert
Mode, which will let you type
or paste the code in directly. For
our purposes, select Expert Mode and
type or paste:
onClipEvent (load) {
loadMovieNum ("ani1.swf", 1);
}
This code tells empty_clip that when
the main Flash movie, loadtest,
starts up and loads it, empty_clip
should in turn load ani1.swf into
itself at the first level.
Note: Since ani1.swf is a
small thing, for our purposes, we
don't have to worry about whether
it's all loaded before it plays.
However, you might need to ensure
loading in other situations. In that
case, you might want to getProperty
on empty_clip's _width to
ensure it's more than 0 before
it plays. Or, since we're going to
set a variable at the end of ani1.swf,
you could check for that. We won't
go any further into this now - that's
another tutorial. Consider this just
a heads-up.
- After empty_clip has loaded ani1.swf,
empty_clip will enter its first frame
and play. That's what our next section
of code addresses:
onClipEvent (enterFrame) {
if (_level1.end == true) {
loadMovie ("perf2a.swf", 1);
}
} else if (getTimer()>="10000") {
unloadMovie (1);
} endif;
}
Here we check for the end variable
that we will soon set in ani1.swf.
Since we loaded ani1.swf into level
1 of empty_clip, that's where the
variable will be, which is why we
address the variable in the code
as _level1.end. Once the clip finds
the variable, it means ani1.swf has
played once to the end. So then we
ask the movie to load our second
movie, ani2.swf into _level1.
For no particular reason, other than
to demonstrate the technique, we
then add a timer. Flash's getTimer()
function counts the time the movie
has been playing in milliseconds.
The timer code line tells Flash that
if the movie has been playing for
10 seconds or more, unload ani2.swf
from level 1. Now although the movie
clip loops, our set of animations
will play only once and quit, due
to the techniques we've used.
- Let's Save our work. Now
we'll move on to adding the variable
we need to ani1.swf.
- Create a New movie, and Import ani1.swf.
Since this is a Flash 3 effect, we
can do this easily. When ani1.swf
loads, you'll see all the keyframes.
Double-click on the last keyframe
to open the Frame Actions dialog
box, which is basically the same
as the Object Actions we used
earlier. Here we want to set our
variable. You can choose set variable
from the Actions list in the
left-hand pane, or type or paste
the code in Expert Mode:
end = true
- Save this movie over itself,
if you want, or Save As a
new name and then rename it on the Desktop.
Whatever you prefer. Close this movie
window and return to loadtest. Publish
loadtest. Before you run it, make
sure that loadtest.swf, ani1.swf,
and ani2.swf are all in the same
place, either in a folder or on the
desktop. Play loadtest and watch
your animations load, play, and unload!
Great, right? And much easier than
you thought!
|
| Top |
 |
This tutorial was written
by FR Elkins.
|
| | Page
1 | Page
2 | Page 3 | Page
4 |
|
|
 |
   |
| |
| ©2007
Wildform, Inc | Policies | Contact
Us | Newsletter
Options |
| |
|
| ©2013
Wildform, Inc | Policies | Contact
Us | Newsletter
Options |
| |
|
|
|
 |
 |
|