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How to make a Wildform Flair object "Click to play"
Contents
Introduction
Wildform Flair has a click to play option that you can add to any object. This is a very basic tutorial will show you how to make a Wildform Flair object "Click to play". Wildform Flair contains a great number of features that are not covered here. Instructions on how to use these features are located in the help file of Wildform Flair.
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Getting Started
You can add the click to play option to any object in Wildform Flair.

Please note that when you add a click to play it will stop your entire project until an area of the project is clicked (not just the selected object). If you want to add a click to play to an object within a project and not have it affect the rest of the project, add the click to play in one project, save it, export it and then reimport that object into a new project. Then set that object to either the "Load External File" or "Preload" play modes and the click to play will only affect that particular object.

For this tutorial we will add click to play to a video.

To insert a video either drag a video from your computer into the open program, or select "Import File" in the File menu, or in the Shortcuts tab of the Settings Window click the Import Wizard.
Select the video file you wish to import. If you use the Import Wizard you will be guided through the steps to import your file. If you select Import Files from the File menu, after you select your file, the Import Video/Audio/Images box will open. Browse to your video file and select a Preset from the dropdown list. Once you have made your selections click Encode & Insert.
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Click to Play - 2 modes
There are 2 modes for click to play. Wildform Flair will automatically select the appropriate mode for your object, but you can change it if you wish. One is if your object uses the "Stream" play mode. The other is if your object uses "Preload" or "Load External File" play modes. The difference is that if your object uses the "Stream" play mode, the object plays along with the main timeline of your movie, so you can add a stop to the first frame and the object will stop. But if the object uses "Preload" or "Load External File" play modes, then once the object starts, it will not stop until it is finished because they play independently of your main timeline. So the stop is added one frame before - otherwise the object would start playing and the click to play would not affect it.
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Stream Play Mode - Click to play
Check the Click to begi playback box in the Object Tab of the Settings Window. If your object is in the stream play mode it defaults to "on first frame"
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Preload Play Mode & Load External File Play Mode - Click to play
Check the Click to Play box. If your object is in the preload or load external file play modes it defaults to "one frame before" because objects in those play modes cannot be stopped once they start (they play independently).
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Additional Features
Another nice touch is to add a "Click to play" text box. This lets the user know that they can click the video to play it.

To add a textbox click the Insert Text Box icon in the Shortcuts Tab of the Settings Window.
Place the text over the video. You can format the text by right clicking the textbox.
Or you may format your text using the Text Toolbar at the top of your program. If the toolbar is not visible, you may open it by going to the View menu, selecting Toolbars, then Text Toolbar.
We have formatted the text so it looks like this:
Select the textbox and open the Object Tab in the Settings Window. In the Play Tab check the Hide when done playing box. This will make the text disappear when the video begins.
This is what the timeline will look like in Stream Play Mode. The text box is above the video so it is visible (remember that objects on higher layers appear above objects in layers below them). When it is clicked the text will disappear and the video will begin.
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Conclusion
We have now covered everything necessary to make a Wildform Flair object 'Click to play". You can do much more with Wildform Flair; other tutorials will cover these subjects. The Wildform Flair help file also addresses these topics.
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