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Detecting the end of and looping FLV files



Looping an FLV file requires being able to detect the end of the FLV, so this tutorial will cover both. The recommended method of detecting the end of the FLV playback is via the NetStream::onStatus event handler, by checking for NetStream.Play.Stop event. However, many people have reported that this event is not always sent (which could be due to undocumented bugs in the flv implementation on the NetStream class). For that reason, we will also need to create workaround for FLV files that does not send the NetStream.Play.Stop event.

Sample Source File: loopflv.fla

Loading and playing the flv file

In this example, we use the NetConnection object to open an FLV file. The process of looping the movie is the similar when using FlashCom server. The process described here is the standard way of playing FLV files.

myNetconnection = new NetConnection();
myStream = new NetStream(myNetconnection);

Using the onStatus event handler to detect the end of the FLV playback and then loop

onStatus is a method of the NetStream class. To check for the end of FLV playback, we can override it. You can view the implementation of this method by examining the onStatus function on frame 1 of the main timeline of the sample movie.

myStream.onStatus = function(info)
if (info.code == "NetStream.Play.Stop")

// Set flag, we will need to wait for
// "NetStream.Buffer.Empty" before
// actually restarting the movie.

if (info.code == "NetStream.Buffer.Empty")

// At this point, the movie has stopped, and
// the buffer is empty.
// We're ready to restart the movie.

if (stopped)

Here we need to check if the event being sent is NetStream.Play.Stop. When you receive NetStream.Play.Stop, it means that the movie has stopped playing. Note however, because Flv playback has a tendency to freeze when you start a movie without waiting for the playback buffer to be empty, we should wait for the NetStream.Buffer.Empty event as well. When both conditions are met, then we’re ready to replay the movie.

You can find more information about the onStatus event from Macromedia.

Using metadata to detect end of the movie and then loop

Beginning with FLV version 1.1, Macromedia has added a metadata section into a FLV file. The metadata contains the duration of the FLV, among other things. We can use the duration information to check whether a movie has reached the end of playback. Note that not all FLV files have metadata (you will need to use software that supports metadata to create the FLV).

We can retrieve the duration information by using the following code (frame 1 of the main timeline of the sample movie):

myStream.onMetaData = function(obj)
trace("metadata duration="+myStreamDuration);

If the FLV has metadata, the code snippet above will show the duration of the FLV. You can use the Flix Pro 4 FLV to SWF Converter to check for the presence of metadata – if the FLV has no metadata, Flix will show: “[Flv has no metadata]”.

If your FLV does not have metadata information, it is recommended that you re-encode the FLV with programs that supports metadata, such as Flix Pro or the Flix Exporter.

Checking for the end of the playback using metadata is quite straightforward. Just add a loop to check if the current playback time is equal to or greater than the duration. You can view the implementation of this method by examining the code on the frame 2 and 3 of the main timeline of the sample movie.

var maxIdle=5;
if (myStreamDuration>0)
if (myDelta<0)

if (myDelta<2)
if (myDelta==lastDelta)
if (noStreamMovement>maxIdle)


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