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Make Flash Banners with Wildform Linx & Wild FX
Contents
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Introduction
Do you want to create attention grabbing Flash banners without knowing Flash? Making Flash banners is easy with the Wildform Wild FX Text Animator and the Wildform Linx Easy Flash Editor. Simply make your text effects in Wild FX, then add audio and images to your Flash (SWF) files in Linx and instantly export your Flash file to an HTML page, or projector file. It's easy! Creating Flash banners is easy!
Simply make your text effects in Wild FX, add audio & images to your Flash file in Linx.
This basic tutorial will show you how to create your text effects in Wildform Wild FX and import and combine them in Wildform Linx. It will also show you how to import audio and images files into Linx, as well as add fades to your files, rotate them, and set them to the correct dimensions for a banner ad. Finally it will show you how to export your final file from Linx to an HTML page and a projector file.

The tutorial presupposes no knowledge of either Wild FX or Linx. It will show you how to create the file displayed here:
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Creating Your Text Effects in Wild FX
Creating text effects in Wild FX is easy. Simply open Wild FX, type in your text in the text field box, select an effect and click preview. If you like the effect, click "save" and save your effect out to a folder.

First I am going to create my effects:
Text Wild FX Effect Font size Font Size
"Create stunning Flash effects with Wild FX" F3-Wave (#115) Arial, Bold, Italic 22 point
"Add audio" F3-Web (#116) Arial, Bold, Italic 22 point
"And images to your Flash files" F3-Web (#116) Arial, Bold, Italic 22 point
"with Wildform Linx, the easy Flash editor " F3-Web (#116) Arial, Bold, Italic 22 point
"Wild FX + LINX" F3-Typewrite (#110) OceanSanMM Bold, Italic 16 point
"Let Yourself Go!" F4-Twirl Together (#239) OceanSanMM Bold, Italic 24 point
No more Load Movie with Linx!
If you are already using Wild FX, you may know that "F4" indicates a Flash 4 effect and "F3" indicates a Flash 3 effect. The Flash 4 effects (just like any SWF that is published as Flash 4, 5 or 6) cannot be directly imported into Macromedia Flash -- you have to use "Load Movie" action. However, with Linx you don't have to worry about what kind of Flash file your text effect is, because Linx imports every type of Flash (SWF) file.
Creating Text Effects for a banner ad
The dimensions of a classic banner ad are 468 x 60 pixels. I can set these dimensions easily in Linx, however, I can also avoid resizing my text effects in Linx by making sure they fall within these dimensions when I create them in Wild FX. To set the output dimensions in Wild FX, just enter the dimensions you want in the Wild FX boxes below:
Make Flash Banners
I am now ready to bring my effects into Linx.
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Getting Started in Linx: Choosing An Output Path for Your Project File
When you launch Linx you will see the main window where you import, layer, edit and preview the project you are creating. This is the window you will use the most. One of the first things you need to do when beginning a Linx project is to choose an output name and path for the SWF you are creating. If you have not entered one, you will be prompted by Linx to create one. You can also enter this name and path in the File Tab of the Movie Properties Window. (The Movie properties window allows you to set properties for your entire project. The settings applied in this window will apply to the entire SWF file that you output from Linx.) To launch this window, go to the "View" menu and open the "Movie Properties" window.
I am going to label my output file "Add_Audio_and_Images.swf".
Next, I am going to save the settings file I am creating. The settings file saves all the settings and characteristics of your Linx project. You will want to save this file often as you go along, so you don't lose any of your work by mistake. In the "File" menu, selecting "Save Settings" will call up a dialog box in which you can label the name of your Linx settings (.lnx) file. I am going to call this file, "AddAudioandImages.lnx". I use the same name as the .swf file I am exporting so it's easy to pair the Linx settings file with the output file - but the output file has a ".swf" extension and the settings file has a ".lnx" extension.
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Importing Your SWF Text Effects Files into Linx
Next, I am going to import my first Wild FX text effect file, "createstunning.swf" into Linx. Under the "Import" menu, I select "Import File". The file will appear on the timeline in Linx's main window. You may also import your file by dragging the SWF file from your hard drive and dropping it onto the timeline. (There are several other ways to import files but these are two easy and obvious ways.)

Then I am going to change the dimensions of my output file to the dimensions of a conventional banner ad – 468x60. I do this in the Movie Properties Window.
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Three Ways an Imported File Can Play on the Timeline
There are three different "play modes" that you can choose for any file you import into Linx. These affect the way the Flash player will play your SWF. You must select a "play mode" for each SWF you import. The three modes are "Play on the main timeline", "Play with LoadMovie", and "Play independently (in a sprite)", which is the default setting. Files played in a sprite do not affect the other files in your Linx project. (You can change the default import play mode in the Options window.)

Files played with any of Linx's three play modes will appear in your Linx timeline and in the Main window preview pane and can be moved, resized and cropped in the preview pane.

For the text effects files we are going to use the default setting, sprite mode. This sprite mode works fine for smaller files such as the text effects SWFs we are importing here, but when we bring in larger SWFs into Linx that we want to stream, such as audio and video SWFs, we will use a different play mode.
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Previewing Your File
Before I do anything else, I want to see the Wild FX effect I just imported. To do so, I go to the "Preview" menu and select "Preview SWF" (or I can select ctrl>P on my keyboard.) The Wild FX effect I just created will play in the preview pane of Linx's main window. Please note that every time you make a change in Linx you must generate a new preview in order to see the changes you have just made, unless you turn on the "Auto Preview" mode. You may turn on "Auto Preview" from the Toolbar,

or by going to the "Preview" menu and selecting "Auto Preview".
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Adding Fades to Your File in Linx
Next I am going to add a Fade to the “createstunning.swf” and then remove it from my project when done playing. To add a fade to your file simply select your desired SWF by clicking on it in the timeline, then open the SWF Properties Window and click on the "Play" tab. In the "Play Options" section check the "Image Fade In" box and designate the number of frames you want the fade in to last.
Please Note: Using image fade in and/or image fade-out with certain SWFs set to the main timeline play mode may result in increasing file size. This increase in file size is most notable with Wild FX's Flash 3 effects. If this occurs you may want to use either the sprite or LoadMovie play modes. As we are using sprite mode in this tutorial we do not need to concern ourselves with this. But it is worth keeping in mind for other projects.
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Importing Additional Wild FX files and moving them on a timeline
Next I am going to import two more Wild FX text effects files in the same manner as we did above. First I will import “addaudio.swf”. I want the file to start just after “createstunning.swf” fades out, so I am going to drag the “addaudio.swf” on the timeline to frame 45.

Now I want to arrange my text effects SWFs differently in my project file.
Next I want to align the two files. To move “addaudio.swf” I can either drag the file in the preview window, or I can type in the X and Y coordinates in the SWF Properties Window.
Moving SWFs in "Preview Scale Mode"
Next, I want to move these effects. You can do this in two ways. One way is to turn on the "Preview Scale Mode" by clicking the "Preview Scale Mode" icon in the toolbar

or from the Preview Menu select "Preview Scale Mode".)

Click on the SWF that you want to move. Notice that a box with a cross in it will appear in the preview window over the SWF you have selected. You may then drag that SWF in the preview window wherever you like. (You can also scale it in the preview pane.) I am now going to move the "addaudio.swf " above by dragging it with my mouse.

Next I will import the “andimages.swf” file in the same manner.
Moving SWFs in the SWF Properties Window
If you want to align your files with pixel precision, under the "View" menu, open the "SWF Properties Window" and go to the "Appearance Tab." Here you can adjust a number of settings for the SWFs on your Linx timeline.

To activate a SWF to apply settings to it, you simply click on the SWF in the timeline.

In this case I am going to click on my "CreateStunningEffects" SWF in my timeline and then in the "SWF Properties Window" click the "Appearance Tab" and then adjust the "Translate X" and "Translate Y" settings so that the two effects are perfectly aligned -- so they have the exact same Translate X/Y values.

(You can also scale, rotate and skew your SWFs in the SWF properties window.)
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Importing an audio file
Next, I want to add an audio file to my project.

Linx can directly import audio files in the .wav and .mp3 formats. When you import an audio file, Linx will convert it into a SWF file, the name of which you specify at the time of importing, and will then place the file on a new layer at the top of the Linx timeline. The SWF framerate of the imported and converted audio files will be the same as the SWF framerate specified in the Movie properties window.

To convert audio files you will need to make sure that you have the complete "recommended" install of the free Quicktime player (which is not the default install mode).

When you import an audio file, a dialogue box appears that lists the input audio properties and has settings for you to select your SWF audio properties.
Input audio Properties
The Input audio properties field describes the properties of your input audio track:
Format: This is the format of the source media.
Sampling Rate: The frequency at which the audio was encoded. The number of samples of sound encoded per second.
Channels: The number of channels in the source audio (1 is mono, 2 is stereo).
Sample Size: The bitrate of the source audio.
Duration: The length of the source audio (minutes:seconds).

Output Audio Options
There are three settings which determine the way your source audio is encoded into a SWF file: sampling rate, bitrate, and stereo/mono.

Sampling Rate: this is the frequency, or the number of samples per second, at which the audio is encoded. This is measured in Hertz (Hz).
Bitrate: this value determines the amount of information used to store the audio in the output SWF. This is measured in kilobits (1000 bits = 125 bytes) per second (Kbps). Higher bitrates lead to higher quality audio and larger SWF filesize. 128 Kbps MP3 audio is generally considered to be equivalent to CD audio.
Stereo: By checking this box, your audio is encoded in 2 channels. A setting of mono will result in better audio quality at lower bitrates. We suggest you use the stereo setting with minimum audio settings of 22KHz and 40Kbps. Selecting stereo will not increase your file size.

Output SWF
Here you specify the path and filename of the SWF file you wish to create. You may select the "Browse" button to select the output path and name.

Once you have selected your output, Linx will convert your mp3 file to a SWF.
Your file will be imported using the sprite play mode. However if your audio file is large, as this one is it is recommended that you change the play mode to Main Timeline or Load Movie.
[NOTE: It’s not the source file size that matters – it’s the imported resulting SWF file size that matters.]

Play on main timeline: This option will cause imported files to be played on the main timeline (the "main timeline" represents the internal timeline of the SWF file you are creating and it is not the same thing as the physical Linx timeline that appears at the top of the Main window). Files played on the main timeline will stream when posted on the Web (this is not an issue for files played locally). You should be aware that any actions in a file played on the main timeline will affect the entire project you are creating. For instance, if there is a stop action at the end of a file you import onto the main timeline, it will stop the entire project when the Flash player reaches that stop action. Likewise, if there is a loop at the end of the file, it will cause your whole movie to loop and so on. You may remove the stop or loop actions from the last frame of an imported Flash file using the "remove stop/loop action from last frame" options in the Play tab of the SWF Properties window. Files played on the main timeline will appear in the Linx timeline and preview pane of the Main window and can be moved, resized and cropped in the preview pane.

Play with LoadMovie: This option will cause imported files to be played using LoadMovie. This method can be used to load external SWFs into your project. Files played using LoadMovie will stream when posted on the Web (this is not an issue for files played locally). This can be a useful way to play Flash video and audio files that you want to stream because they will not stream when played independently in a sprite. Loading files into your project is also an excellent way to get around Flash's 16,000 frame limit and the problems associated with very large Flash files. You can load an unlimited number of SWF files into your project. Files played with LoadMovie will appear in the Linx timeline and preview pane of the Main window and can be moved, resized and cropped in the preview pane. However, files played with LoadMovie are not included in your Linx output itself, so you need to remember to have those other files available in the directory you specified, when you want to play your output.

I am going to put the file on the main timeline. I do this by right clicking on the SWF. 
Next I am going to move the audio file on the timeline so that it begins at the same time that the addaudio.swf begins. I am also going to add an audio fade in and fade out to the file.
I am also going to shorten the duration of the file by dragging the right edge of the SWF to end at frame 270.
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Importing an image file
Linx can directly import the following still image formats: .jpg, .gif, .png, .bmp, .psd, .tif, .pic, .and tga. When you import an image file, Linx will convert it into a SWF file, the name of which you specify at the time of importing, and will then place the file on a new layer at the top of the Linx timeline.

To convert image files you will need to make sure that you have the complete "recommended" install of the free Quicktime player (which is not the default install mode).

When you import an image file, a dialogue box appears that lists the input image properties and has settings for you to select your SWF image properties. Once you select your Image Quality value and click "OK", Linx converts the file to the SWF format.
Input image properties

The Input image properties field describes the properties of your source image:
Format: This is the format of the source media.
Color Depth: This value indicates the number of colors in the source video.
Dimensions: The dimensions are the width and height of the source video.

Output image options

Image quality: This value, set on a scale of whole numbers from 1 to 100, reflects the image quality for your image. The higher the number, the better the image quality, and the larger the file size. You may have to experiment to find your ideal setting. We recommend keeping your average image quality below 80 as file sizes can get quite large above that value. You can set the image quality by entering a number from 1-100 in the field box.

Output SWF


Here you specify the path and filename of the SWF file you wish to create. You may select the "Browse" button to select the output path and name.

Next I am going to add in a few more swf files “linx.swf”, “Wild FX+linx.swf” and “letyourselfgo.swf”… and complete the layout of my files.
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Rotating a SWF File
Now I want to rotate my “LetYourselfGo.swf”. I do this in the Appearance tab of the SWF Properties window. In the rotate box, I type in the number of degrees I want my SWF to rotate. (I can also skew, scale, and translate, or move the SWF here.)
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Looping Your Movie
I want to create a banner ad, which will loop. To loop my entire movie, I open to the SWF tab in the Movie Properties window and click the loop movie radial button. By leaving the number of times field blank, the SWF will loop infinitely.
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Exporting Your Movie
I am now ready to export my output file.

You may export your final SWF by clicking the "Export SWF" button in the File Tab of the Movie Properties Window, or you may click the "Export SWF" icon in the toolbar:

Export SWF

To play your exported SWF,click the "Play Output" icon in the toolbar.

Linx offers a number of additional export options that can assist you in the deployment and distribution of your Linx encoded SWF files.

Export HTML: If you wish to deploy your SWF in a web page, you may select "Export HTML", which will produce an HTML file with the code to embed the SWF in a web page. Simply copy that HTML into whatever page you wish.

Export E-mail: If you want to send your output SWF file in an email, select this box. Linx will automatically output a text file that can be cut and pasted into an html e-mail editor, such as Outlook Express. The text file will be named according to the following format: swfoutputfilename_email.txt.

Linx will also output both Windows and Macintosh projector files. These can be very useful for deploying your Linx output on CD and for other methods of offline distribution. Projector files contain the SWF output and player together, so you can be certain that the viewer does not need any additional players to view the files.

Export Win Projector: Selecting this box will cause Linx to export your SWF as a Flash projector file for Windows (an .exe file).

Export Mac Projector: Selecting this box will cause Linx to export your SWF as a Flash projector file for the Mac (an .hqx file). The .hqx file created by Linx must be expanded on a Mac user's computer prior to playing.
To play your exported SWF, click the "Play Output" icon in the toolbar:
Play output
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Conclusion
We have now covered everything necessary to make the banner ad displayed in this tutorial. You can do much more with Linx including adding video to your text effects and banner ads.
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Music provided by StudioInteractive.net & DJ Rehab.
 
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